Talk:Tube Tycoon Wiki
i think add likeas and dislikes to this game!
- NockBeats -
When I opened up the game the first thing I thought was... Where's the music or sound effects? That really bothered me and the next thing I did was look for the options menu.
Guess what? There wasn't one!:(.
save the game[edit source]
I play i autosave while sleeping i close the game i comeback i cant load the game... I was doing videos on youtube so its pretty annoying...
grammatical and new idea[edit source]
I think that probably the most annoying thing is that you can't scroll to see all of your videos. I saw a like and dislike idea that I think would be good, because you'd be able to tell just that much more clearly how well your video did.
You should be able to interact with comments.
If you have to spend more points to get a certain type of video type, then that should have yield a higher overall viewership. I've noticed that that is not the case for the cooking videos and sports videos don't work at all.
Comments should reflect the topic of the video. Not all of them of course, but most of them.
More word combinations for basic vlogs. I recommend opening up an "Apples To Apples" or "Cards Against Humanity" game and using those.
Word combinations which grammatically make sense should yield more views than just selecting random nonsense combinations.
Lessen the wait time to create the video. Combine the Record & Edit time. Unless there are computations happening in the background that require that creation time to appear seamless, there is really no point to it.
There should be a profile section where you can see statistics. You should be able to use the data there to make strategies for future videos.
There should be a way to increase daily energy, such as increasing every 5 or so levels, or use money to purchase energy, or use skill points to increase it, etc.
There should be more stuff that you can do with your money. Once you get enough subscribers, the money just seems to build. Some things on the skill tree should be able to be bought with cash instead of skill points.